
Saturday, July 18, 2009
exercise animated bldg

































1.Create a NURBS circle, radius = 1, scale the circle to 50x50.
2.Scale the CV to square off the circle.
3.Change the frames from 24 to 200.
4.In the channel editor go to channels > key all circle at 1. A red line should appear at the number one on the time slider.
5.Move the time slider to 200. Translate the circle to 200 on the z-axis. In the channel editor go to channels > key all the circle at 200. A red line should appear at the number 200 on the time slider.
6.In the animation menu go to animation> Create Animation Snapshot click on the box.
7.In the Create Animation Snapshot window select Time Slider, change the increments to 12.00 and select Fast Up Date on Demand.
8.A snap shot group should appear in the options window. Create 5 layers: structure, glass, slabs, snapshot and circle. Put the stuff on the right layers.
9.Turn off the snapshot layer. Select the circle. Go to the surface menu. Select surface>planer click on the box.
10.Select polygons, quads, standard fit, and turn the sliders on the bottom of the window all the way down.
11.Extrude the polygon surface .337, use the “local translate z” for an exact measure.
12.Select the extruded polygon surface. In the animation menu go to animation> Create 13.Animation Snapshot click on the box.
14.In the Create Animation Snapshot window select Time Slider, change the increments to 12.00 and select Fast Up Date on Demand.
15.Put the snapshot in the slab layer and turn it off. Open the layer with the snap shot of circles.
16.In the surface menu, go to surface>loft, click on the box. Select NURBS and make the section span= 2
17. Put lofted surface on glass layer. Close snapshot layer.
18.Select the lofted surface. In the surface menu go to edit curve>duplicate surface curve.
19.In the side view, select the horizontal curves and delete them. (Or put them on a layer and turn them off—you can always use them for something else.)
20.Create a NURBS circle, scale the circle to .337, and extrude the circle along the vertical curves (Just like tutorial 3).
21.Put all those extruded surfaces and vertical curves on the layer structure.
22.Turn all the layers on. In the options window select the original circle. Move the time slider all the way to 200.
23.Scale the circle on the x to 30.
24.Rotate it on the z 45
25.In the channel editor go to channels > key all
26.Put a plane underneath the tower and render it.
Surface Project
Surface Project Due 08/01/09
For the next project you will design a surface using the various techniques we covered in class
The Parameters:
Create 3 to 5 polygon objects with the identical number of faces. These should be reasonable simple objects, derived from an inspirational image.
Use the ‘blend shape’ tool to morph these objects into one another in various no less than 5 iterations, animate the blends and create animation snapshots of the blends.
With no less than 3 of these blended iterations create a formal gradient across two dimensions- with no less than 25 individual shapes.
Attach these shapes by extruding the faces, deleting the end faces, and merging the individual vertexes to the next shape over and/or using the 'bridge' tool.
In this project you must use various deformers, such as the clusters, lattice, joints, with the use of the non-linear deformers (bend, wave, sign…)
This project should be thought as an architectural pavilion- it should have a circulation, and loose program.
Use a ground plan and 3D person to give scale to the project.
Deliverables:
1. The inspiration and intention of your project.
2. Process, At least 5 print screens of the process, with a brief explanation for each.
3. 5 perspectives of the pavilion. Each perspective should be shown as a 1 wire frame print screen, 1 shaded print screen, 1 render ( using Maya software rendering using the GI system or mental ray rendering using ambient occlusion, or Maxwell) and 1 vector rendering.
All in a PowerPoint (2003) or PDF presentation- with one image per page, full bleed.
4. The Maya file.
For the next project you will design a surface using the various techniques we covered in class
The Parameters:
Create 3 to 5 polygon objects with the identical number of faces. These should be reasonable simple objects, derived from an inspirational image.
Use the ‘blend shape’ tool to morph these objects into one another in various no less than 5 iterations, animate the blends and create animation snapshots of the blends.
With no less than 3 of these blended iterations create a formal gradient across two dimensions- with no less than 25 individual shapes.
Attach these shapes by extruding the faces, deleting the end faces, and merging the individual vertexes to the next shape over and/or using the 'bridge' tool.
In this project you must use various deformers, such as the clusters, lattice, joints, with the use of the non-linear deformers (bend, wave, sign…)
This project should be thought as an architectural pavilion- it should have a circulation, and loose program.
Use a ground plan and 3D person to give scale to the project.
Deliverables:
1. The inspiration and intention of your project.
2. Process, At least 5 print screens of the process, with a brief explanation for each.
3. 5 perspectives of the pavilion. Each perspective should be shown as a 1 wire frame print screen, 1 shaded print screen, 1 render ( using Maya software rendering using the GI system or mental ray rendering using ambient occlusion, or Maxwell) and 1 vector rendering.
All in a PowerPoint (2003) or PDF presentation- with one image per page, full bleed.
4. The Maya file.
exercise responsive structure








Responsive Structure Tutorial
1 Set preferences and cameras
2 Select surfaces in menu sets
3 Go to create -NURBS primitive- plane- click box and reset tool.
4 Scale plane to 50’- 50’
5 Go to edit NURBS- rebuild surfaces- click box and set number of U spans to 10 and number of V spans to 10
6 Create layer for surface- add surface
7 With surface selected got to edit curves- duplicate surface curves
8 Create two new layers: curves1, curves2 – put U curves on one layer, and V curves on the other.
9 Turn off surface layer and one of the curve layers
10 Move one set of curves down (Z) 1’
11 Engage snap to point
12 Go to create- NURBS primitive- circle- click on box and rest tool
13 Snap circle at the end of the first curve and rotate 90 degrees on X
14 Select circle then first curve go to surfaces- extrude- click on box- select tube and at path- extrude
15 Select circle and second curve- type g- repeat for all curves
16 Select all extruded tubes and place them on new layer called structure
17 Put circle on new layer called circle
18 Turn on surface layer and select- right click- control vertex
19 Manipulate CVs and watch structure respond.
20 Manipulate circle and watch structure respond.
21 Go to edit Offset surface
22 import into city blocks and give it a scale
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